CSG Box

csg_box(x = 0, y = 0, z = 0, width = c(1, 1, 1), corner_radius = 0)

Arguments

x

Default `0`. An x-coordinate on the box.

y

Default `0`. A y-coordinate on the box.

z

Default `0`. A z-coordinate on the box

width

Default `c(1,1,1)`. Length-3 vector describing the x/y/z widths of the box

corner_radius

Default `0`. Radius if rounded box.

Value

List describing the box in the scene.

Examples

# \donttest{ #Generate a box generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_box(), material=glossy(color="#FF69B4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=5))) %>% render_scene(clamp_value=10,lookfrom=c(7,3,7),sample_method="stratified")
#Change the width generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_box(width = c(2,1,0.5)), material=glossy(color="#FF69B4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=5))) %>% render_scene(clamp_value=10,lookfrom=c(7,3,7),sample_method="stratified")
#Subtract two boxes to make stairs generate_ground(material=diffuse(checkercolor="grey20")) %>% add_object(csg_object(csg_combine( csg_box(), csg_box(x=0.5,y=0.5,width=c(1,1,1.1)),operation="subtract"), material=glossy(color="#FF69B4"))) %>% add_object(sphere(y=5,x=5,radius=3,material=light(intensity=5))) %>% render_scene(clamp_value=10,lookfrom=c(7,3,7),fov=13,sample_method="stratified")
# }