Cylinder Object

cylinder( x = 0, y = 0, z = 0, radius = 1, length = 1, phi_min = 0, phi_max = 360, material = diffuse(), angle = c(0, 0, 0), order_rotation = c(1, 2, 3), velocity = c(0, 0, 0), flipped = FALSE, scale = c(1, 1, 1), capped = TRUE )

x | Default `0`. x-coordinate of the center of the cylinder |
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y | Default `0`. y-coordinate of the center of the cylinder |

z | Default `0`. z-coordinate of the center of the cylinder |

radius | Default `1`. Radius of the cylinder. |

length | Default `1`. Length of the cylinder. |

phi_min | Default `0`. Minimum angle around the segment. |

phi_max | Default `360`. Maximum angle around the segment. |

material | Default |

angle | Default `c(0, 0, 0)`. Angle of rotation around the x, y, and z axes, applied in the order specified in `order_rotation`. |

order_rotation | Default `c(1, 2, 3)`. The order to apply the rotations, referring to "x", "y", and "z". |

velocity | Default `c(0, 0, 0)`. Velocity of the cylinder. |

flipped | Default `FALSE`. Whether to flip the normals. |

scale | Default `c(1, 1, 1)`. Scale transformation in the x, y, and z directions. If this is a single value, number, the object will be scaled uniformly. |

capped | Default `TRUE`. Whether to add caps to the segment. Turned off when using the `light()` material. Note: emissive objects may not currently function correctly when scaled. |

Single row of a tibble describing the cylinder in the scene.

#Generate a cylinder in the cornell box. Add a cap to both ends. # \donttest{ generate_cornell() %>% add_object(cylinder(x = 555/2, y = 250, z = 555/2, length = 300, radius = 100, material = metal())) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 400, parallel = TRUE, clamp_value = 5)# } #Rotate the cylinder # \donttest{ generate_cornell() %>% add_object(cylinder(x = 555/2, y = 250, z = 555/2, length = 300, radius = 100, angle = c(0, 0, 45), material = diffuse())) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 400, parallel = TRUE, clamp_value = 5)# } # Only render a subtended arc of the cylinder, # \donttest{ generate_cornell(lightintensity=3) %>% add_object(cylinder(x = 555/2, y = 250, z = 555/2, length = 300, radius = 100, angle = c(45, 0, 0), phi_min = 0, phi_max = 180, material = diffuse())) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 400, parallel = TRUE, clamp_value = 5)# }