Note: light importance sampling for this shape is currently approximated by a sphere. This will fail for ellipsoids with large differences between axes.

ellipsoid( x = 0, y = 0, z = 0, a = 1, b = 1, c = 1, material = diffuse(), angle = c(0, 0, 0), order_rotation = c(1, 2, 3), flipped = FALSE, scale = c(1, 1, 1) )

x | Default `0`. x-coordinate of the center of the ellipsoid. |
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y | Default `0`. y-coordinate of the center of the ellipsoid. |

z | Default `0`. z-coordinate of the center of the ellipsoid. |

a | Default `1`. Principal x-axis of the ellipsoid. |

b | Default `1`. Principal y-axis of the ellipsoid. |

c | Default `1`. Principal z-axis of the ellipsoid. |

material | Default |

angle | Default `c(0, 0, 0)`. Angle of rotation around the x, y, and z axes, applied in the order specified in `order_rotation`. |

order_rotation | Default `c(1, 2, 3)`. The order to apply the rotations, referring to "x", "y", and "z". |

flipped | Default `FALSE`. Whether to flip the normals. |

scale | Default `c(1, 1, 1)`. Scale transformation in the x, y, and z directions. If this is a single value, number, the object will be scaled uniformly. Note: emissive objects may not currently function correctly when scaled. |

Single row of a tibble describing the ellipsoid in the scene.

#Generate an ellipsoid in a Cornell box # \donttest{ generate_cornell() %>% add_object(ellipsoid(x = 555/2, y = 555/2, z = 555/2, a = 100, b = 50, c = 50)) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 500, parallel = TRUE, clamp_value = 5)# } #Change the axes to make it taller rather than wide: # \donttest{ generate_cornell() %>% add_object(ellipsoid(x = 555/2, y = 555/2, z = 555/2, a = 100, b = 200, c = 100, material = metal())) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 500, parallel = TRUE, clamp_value = 5)# } #Rotate it and make it dielectric: # \donttest{ generate_cornell() %>% add_object(ellipsoid(x = 555/2, y = 555/2, z = 555/2, a = 100, b = 200, c = 100, angle = c(0, 0, 45), material = dielectric())) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 500, parallel = TRUE, clamp_value = 5)# }