```
sphere(
x = 0,
y = 0,
z = 0,
radius = 1,
material = diffuse(),
angle = c(0, 0, 0),
order_rotation = c(1, 2, 3),
flipped = FALSE,
scale = c(1, 1, 1)
)
```

## Arguments

- x
Default `0`. x-coordinate of the center of the sphere.

- y
Default `0`. y-coordinate of the center of the sphere.

- z
Default `0`. z-coordinate of the center of the sphere.

- radius
Default `1`. Radius of the sphere.

- material
Default `diffuse`

. The material, called from one of the material
functions `diffuse`

, `metal`

, or `dielectric`

.

- angle
Default `c(0, 0, 0)`. Angle of rotation around the x, y, and z axes, applied in the order specified in `order_rotation`.

- order_rotation
Default `c(1, 2, 3)`. The order to apply the rotations, referring to "x", "y", and "z".

- flipped
Default `FALSE`. Whether to flip the normals.

- scale
Default `c(1, 1, 1)`. Scale transformation in the x, y, and z directions. If this is a single value,
number, the object will be scaled uniformly.
Note: emissive objects may not currently function correctly when scaled.

## Value

Single row of a tibble describing the sphere in the scene.

## Examples

```
#Generate a sphere in the cornell box.
if(run_documentation()) {
generate_cornell() %>%
add_object(sphere(x = 555/2, y = 555/2, z = 555/2, radius = 100)) %>%
render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40,
ambient_light = FALSE, samples = 128, clamp_value = 5)
}
#Generate a gold sphere in the cornell box
if(run_documentation()) {
generate_cornell() %>%
add_object(sphere(x = 555/2, y = 100, z = 555/2, radius = 100,
material = microfacet(color = "gold"))) %>%
render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40,
ambient_light = FALSE, samples = 128, clamp_value = 5)
}
```