Sphere Object

sphere( x = 0, y = 0, z = 0, radius = 1, material = diffuse(), angle = c(0, 0, 0), order_rotation = c(1, 2, 3), flipped = FALSE, scale = c(1, 1, 1) )

x | Default `0`. x-coordinate of the center of the sphere. |
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y | Default `0`. y-coordinate of the center of the sphere. |

z | Default `0`. z-coordinate of the center of the sphere. |

radius | Default `1`. Radius of the sphere. |

material | Default |

angle | Default `c(0, 0, 0)`. Angle of rotation around the x, y, and z axes, applied in the order specified in `order_rotation`. |

order_rotation | Default `c(1, 2, 3)`. The order to apply the rotations, referring to "x", "y", and "z". |

flipped | Default `FALSE`. Whether to flip the normals. |

scale | Default `c(1, 1, 1)`. Scale transformation in the x, y, and z directions. If this is a single value, number, the object will be scaled uniformly. Note: emissive objects may not currently function correctly when scaled. |

Single row of a tibble describing the sphere in the scene.

#Generate a sphere in the cornell box. # \donttest{ generate_cornell() %>% add_object(sphere(x = 555/2, y = 555/2, z = 555/2, radius = 100)) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 400, clamp_value = 5)# } #Generate a gold sphere in the cornell box # \donttest{ generate_cornell() %>% add_object(sphere(x = 555/2, y = 100, z = 555/2, radius = 100, material = microfacet(color = "gold"))) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 400, clamp_value = 5)# }