Sphere Object

sphere(
  x = 0,
  y = 0,
  z = 0,
  radius = 1,
  material = diffuse(),
  angle = c(0, 0, 0),
  order_rotation = c(1, 2, 3),
  velocity = c(0, 0, 0),
  flipped = FALSE,
  scale = c(1, 1, 1)
)

Arguments

x

Default `0`. x-coordinate of the center of the sphere.

y

Default `0`. y-coordinate of the center of the sphere.

z

Default `0`. z-coordinate of the center of the sphere.

radius

Default `1`. Radius of the sphere.

material

Default diffuse. The material, called from one of the material functions diffuse, metal, or dielectric.

angle

Default `c(0, 0, 0)`. Angle of rotation around the x, y, and z axes, applied in the order specified in `order_rotation`.

order_rotation

Default `c(1, 2, 3)`. The order to apply the rotations, referring to "x", "y", and "z".

velocity

Default `c(0, 0, 0)`. Velocity of the sphere, used for motion blur.

flipped

Default `FALSE`. Whether to flip the normals.

scale

Default `c(1, 1, 1)`. Scale transformation in the x, y, and z directions. If this is a single value, number, the object will be scaled uniformly. Note: emissive objects may not currently function correctly when scaled.

Value

Single row of a tibble describing the sphere in the scene.

Examples

#Generate a sphere in the cornell box. # \donttest{ generate_cornell() %>% add_object(sphere(x = 555/2, y = 555/2, z = 555/2, radius = 100)) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 400, parallel = TRUE, clamp_value = 5)
# } #Generate a gold sphere in the cornell box # \donttest{ generate_cornell() %>% add_object(sphere(x = 555/2, y = 100, z = 555/2, radius = 100, material = metal(color = "gold", fuzz = 0.2))) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 400, parallel = TRUE, clamp_value = 5)
# } #Add motion blur and show the sphere moving # \donttest{ generate_cornell() %>% add_object(sphere(x = 555/2, y = 100, z = 555/2, radius = 100, material = metal(color = "gold", fuzz = 0.2), velocity = c(50, 0, 0))) %>% render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, ambient_light = FALSE, samples = 400, parallel = TRUE, clamp_value = 5)
# }