CSG Torus

csg_torus(x = 0, y = 0, z = 0, radius = 1, minor_radius = 0.5)

Arguments

x

Default `0`. x-coordinate on the torus.

y

Default `0`. y-coordinate on the torus.

z

Default `0`. z-coordinate on the torus.

radius

Default `1`. Torus radius.

minor_radius

Default `0.5`. Cross section radius of the torus.

Value

List describing the torus in the scene.

Examples

# \donttest{
#Generate a torus:
generate_ground(material=diffuse(checkercolor="grey20")) %>% 
  add_object(csg_object(csg_torus(), material=glossy(color="dodgerblue4"))) %>%
  add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>%  
  render_scene(clamp_value=10,lookfrom=c(0,5,10),fov=30)

  
#Change the radius of the torus:
generate_ground(material=diffuse(checkercolor="grey20")) %>% 
  add_object(csg_object(csg_torus(radius=2), material=glossy(color="dodgerblue4"))) %>%
  add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>%  
  render_scene(clamp_value=10,lookfrom=c(0,5,10),fov=30)


#Change the minor radius of the torus:
generate_ground(material=diffuse(checkercolor="grey20")) %>% 
  add_object(csg_object(csg_torus(radius=2, minor_radius=0.25), 
                        material=glossy(color="dodgerblue4"))) %>%
  add_object(sphere(y=5,x=5,radius=3,material=light(intensity=10))) %>%  
  render_scene(clamp_value=10,lookfrom=c(0,5,10),fov=30)

  
#Generate a rotated torus in the Cornell Box
generate_cornell() %>% 
  add_object(csg_object(csg_rotate(
    csg_torus(x=555/2,y=555/2,z=555/2,radius=100, minor_radius=50), 
    pivot_point = c(555/2,555/2,555/2), up =c(0,1,-1)), 
                        material=glossy(color="dodgerblue4"))) %>%
  render_scene(clamp_value=10)
#> Setting default values for Cornell box: lookfrom `c(278,278,-800)` lookat `c(278,278,555/2)` fov `40` .

# }