Generates a curved studio backdrop.

generate_studio(
  depth = -1,
  distance = -10,
  width = 100,
  height = 100,
  curvature = 8,
  material = diffuse()
)

Arguments

depth

Default `-1`. Depth of the ground in the scene.

distance

Default `-10`. Distance to the backdrop in the scene from the origin, on the z-axis.

width

Default `100`. Width of the backdrop.

height

Default `100`. height of the backdrop.

curvature

Default `2`. Radius of the curvature connecting the bottom plane to the vertical backdrop.

material

Default diffuse with `color= "#ccff00"`.The material, called from one of the material functions diffuse, metal, or dielectric.

Value

Tibble representing the scene.

Examples

#Generate the ground and add some objects scene = generate_studio(depth=-1, material = diffuse(color="white")) %>% add_object(obj_model(r_obj(),y=-1,x=0.7,material=glossy(color="darkred"),angle=c(0,-20,0))) %>% add_object(sphere(x=-0.7,radius=0.5,material=dielectric())) %>% add_object(sphere(y=3,x=-2,z=20,material=light(intensity=600))) # \donttest{ render_scene(scene, parallel=TRUE,lookfrom=c(0,2,10),fov=20,clamp_value=10,samples=400)
# } #Zooming out to show the full default scene # \donttest{ render_scene(scene, parallel=TRUE,lookfrom=c(0,200,400),clamp_value=10,samples=400)
# }